II
Player Handout
Plain-language expectations — talking first, enemies that can break, retreat, hired help, encumbrance, rests, zero HP, and how advancement works.
hand to players
III
GM Cheat Sheet
The numbers behind the handout — reaction rolls, morale, wandering danger, hirelings, encumbrance, static initiative, rests, and zero HP options. Built to be glanced at mid-session.
keep at the table
VI
Campaign Log
What carries over between sessions — the roster, caster Trials, the named-item register, village standing, bargains owed, loose threads, lasting harm, and the buried.
GM, between sessions
XII
Location Cheat Sheet Template
A blank, reusable prep sheet — features, NPCs with stats, threats, treasure, and the session arc.
one per new location
XIII
Session Generation Instructions
Primes an AI to build new locations — asks party size and level first, favours dungeon-centred sessions, and varies foes, fey, and romance deliberately. Upload alongside the Setting Overview and Bestiary.
upload to an AI, not for the table