Encounter Sheet

for one fight, start to finish — focused on tactical combat and the zero HP log

Static Initiative rolled once, holds all fight

Fast Round
Slow Round

Combatants

NameSideACHP / MaxZero HP fateNotes

Enemy Morale

GroupNumbersThresholdModifiers appliedChecked?Result

Zero HP Log

CharacterRoundFate chosenOutcome
Quick crib: Initiative DC — easy 10–12 / standard 14 / hard+ 16+. Morale — 2d6 + mods vs. threshold (base 7), at or above holds; check on first death, leader down, 50%+ casualties, or something terrifying. Zero HP — Hand of Fate (death save), Permanent Injury (auto-stabilize, −2 to an ability score), Blaze of Glory (one guaranteed-hit action, then dead).